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And the enemies strike a good balance so far between being tough and challenging but not hairpullingly so with stupidly inflated stats (looking at you Poncefinder: Cuckmaker ™ - Label property of even more than that, combat heavy dungeon crawlers often suffer from boredom and monotony, as you trudge through linear corridors, doing the same thing. The enemies are constantly changing, so you avoid the fatigue common to many RPGs where you run through waves of the same shit over and over. The combat is fun, both because the underlying system is good, but also the encounters are fun. Nulb is not any better, but once you get to the meaty combat maps (Moathouse and the temple itself), the gameplay suddenly becomes a LOT more interesting. Hommel is so retardedly huge and pointless and monotonous, with you running back and forth between the houses that all look the same, doing some stupid fetch and Dr Phil type quests that it probably drives most people off. I think one of the issues is the super slow start, and probably the worst starting town in the history of the genre.
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Tried again now, almost cleared the first level of the Temple, and a bit of the 2nd, and I am finding myself liking the game much more than I thought I would, at least so far. So I played this game years back, I think around 2011, got a bit into the temple itself, but the game kinda bored me.
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